I have been working for a few months on forging some updates to the game. I didn't think I would be able to pull some of this off but with the help of some amazing coders I was able to change some things based on player feedback as well as introduce some new, fun mechanics. A huge thanks to all of the people who helped with the code, the people who tested out some of the bugs, and provided feedback!
First and foremost, Clans have been added to the game. You can now create a clan, invite friends to join your clan, have a clan house, and much more. The Vanguard, located in the Midgaard Clan Hall, west of the Temple of Midgaard will sell the necessary tokens to create the different aspects of Clans. HELP CLANS, HELP CLANHALLS
Resources have been added as well. The current farmable resources are Ore and Lumber. Locate the mining nodes in mountains or the trees in the forest to farm the resources. You MUST have the necessary tools to be able to perform these actions. Resources will be used to create clans and clan halls as well as used in other cool additional skills or features (build a bridge to enter the zone, etc.) HELP RESOURCES
Brew allows you to create different top-tier potions that emulate some of the premiere class spells. I'm talking about potions for Mana Shield, Thaumaturgy, Fortress of Hate, and Consecrate. HELP BREW to see a list of all the different spells available for brew and how to utilize this skill.
Forge was created in attempt to emulate Enchant Weapon. I really liked that spell in the previous versions of Apocalypse and wanted to bring it back with a twist. Forge will add DAMROLL to any weapon so long as it doesn't already have max stats/affects and/or doesn't have DAMROLL on it currently. It's a neat way to add a little bit extra to a weapon and can only be used once per weapon. HELP FORGE
Fishing has been added as a fun pastime for players who may want to do things out of combat. There are many different types of fish, both saltwater, and freshwater, that can be found throughout the game by searching for the school of fish in the various rivers and oceans. Different fish provide different buffs when eaten. Also, they say that Nodri has a taste for carp and, of all nastiness - fine oyster. Catch either of these and try giving them to him. You may be happy with your reward! HELP FISHING
Speaking of Nodri, he now has a scavenger hunt quest to help new players get started with exploring Midgaard and the surrounding areas while also rewarding experience, gear, and even some Quest Points. You can also now join up to 3 autoquests at a time! I will be looking at how to better weave autoquests into more endgame content.
The group system has been updated to now allow all player's charmies to be in the same group. This QOL upgrade will enhance group buff spells since they can now be cast both on players and all of their charmies at once. You can join a player's group from any where in the game by typing group list to see which groups are open and available. HELP GROUP, HELP PROMOTE to get a better understanding of how this new system works.
The Roman Colosseum has now been expanded as a PVP Arena. Arena rooms are flagged [ ARENA ] to inform you when you are in a PVP area. These areas are risk free areas where players can challenge each other in combat. If you are defeated in combat you are returned to the Temple of Midgaard with no experience or stat loss. There is no corpse and your gear remains on your person as well. HELP ARENA
In addition to these new features I have also updated a few spells and skills: Stun is now a skill for Samurai instead of a spell. Prismatic Spray now has a chance to blind the victim. Wail of the Banshee now has a chance of stunning the victim. Group Armor spell has been added to the BARD class. Dispel Good and Smite Good now calculate shadow damage and shadow resistances instead of divine.
I will be taking a look at other feedback I have received regarding the scalability of some late game spells in order to make them more viable. I also want to work on balancing charmie mobs out more, making some higher level charmies more usable without them being too OP.
Additional ideas and suggestions are always welcome and can be messaged to me anytime on Discord - ... See MoreSee Less
woo! gotta get this high school teaching thing straightened out just a bit more, and then it's off to the shire for me! I remember back in junior high (1997) when I first left the city for the darkness of the fields to the north, stumbled into some place called the shire, and then getting thumped by shiriffs. Fast forward four years later and I realize that those characters are inspired by some really cool series of books 🙂
Werm, Wafer, Sapphire and Nero are working hard to double check everything for release day. We're excited to see other people enjoy the new mud, and for us ourselves to finally get into the gameplay side 😊 We went the entire time without playing as actual startup characters, instead relying upon testers for all of our feedback and bug reporting. One of our admin got a chance to play the game some last night and in his words, "... It's buttery smooth... wow! And it has a synergy that just keeps you going instead of leaving you dead in the water regening for 20 minutes after 2 kills." ... See MoreSee Less
Aurveron @ 85% Rome @ 60% Land of Nature's Descent @ 70%
Everything else is done and ready for beta. Very close to opening for a final beta test. When we do, we'll be allowing players to transfer over their character progress minus equipment into the live version of the game.
Stay tuned, we're extremely close after 2.5 years of dedicated work! ... See MoreSee Less